For this dual Onager trial, I brought a Piett ISD2, an Arquittens, a Gozanti, and a Rogue ball. On the other side, Andy had a typical dual Onager list with a pair of Gozantis in support as well as a squadron component consisting of Maarek/Jendon, a pair of Defenders, and a Jumpmaster. I had the bid, took first, and selected Surprise Attack. Here is the opening of round 1 after the Ozzel move:
Interestingly, Andy chose to target the Arquittens instead of the ISD. Perhaps he thought that a tabling was required to deal with the Rogues and the Arquittens was the more difficult to pin down. Cataclysm brought my Gozanti down to a single hull and used the super weapon to soften my nearby squadrons. Here is the opening of round 2:
In the second round, I activated the Arquittens to keep it out of black ignition range of both Onagers. My Gozanti was able to avoid the ignition arc of Cataclysm, but Andy sent Maarek over to finish it off. In the squadron phase, I used Hondo to pull Maarek into my squad ball and destroy him. Here is the opening of round 3:
In the third round, I escaped the ignition arc of Cataclysm with the Arquittens and destroyed the trailing Gozanti with my ISD. My Firesprays began to lay into Cataclysm and set it up for destruction on the following round. Here is the opening of round 4:
In the fourth round, I destroyed Cataclysm and the parked my ISD in front of the flagship Onager. I blundered here in not setting up an escape route for the ISD. I ended up burning my brace this round as well, which was a big mistake. In the fifth round, I was unable to procure an accuracy, which allowed Andy to brace and salvo my ISD. Because of my lack of foresight in setting up the escape route, Andy was then able to finish it off with a vicious super weapon hit. My Firesprays continued to pick away at the flagship and I moved the Arquittens into range for a killing blow. Here is the opening of round 6:
In the sixth round, my Arquittens was able to eliminate the remaining Onager for the tabling. It was an 8-3 win for me, which was our best performance thus far against Dual Onagers. Andy may have destroyed the ISD more expeditiously had he focused on it with both Onagers from the outset and ignored the Arquittens. I may not have had the firepower to bring down both Onagers and it would have been a much closer game.
On my side, Beck and Piett worked extremely well to counteract the effects of Surprise Attack. This is certainly my go-to ISD configuration at this point. The squadron ball was effective and the Firesprays had a good level of consistency - much better than Decimators. Tel Trevura helped immensely to keep them alive. Hand of Justice continues to be great in theory, but I struggle to get use out of it, especially with only three activations.
Here is my complete list for the record:
Points: 393/400
Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost
Arquitens-class Light Cruiser (54 points)
- Hand of Justice ( 4 points)
- Expert Shield Tech ( 5 points)
- Linked Turbolaser Towers ( 7 points)
= 70 total ship cost
[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Piett ( 22 points)
- Commander Beck ( 3 points)
- Local Fire Control ( 4 points)
- Electronic Countermeasures ( 7 points)
- Linked Turbolaser Towers ( 7 points)
- SW-7 Ion Batteries ( 5 points)
= 168 total ship cost
1 Mauler Mithel ( 15 points)
3 Firespray-31s ( 54 points)
1 Dengar ( 20 points)
1 Tel Trevura ( 17 points)
1 Hondo Ohnaka ( 24 points)
= 130 total squadron cost