Friday, April 6, 2018

Ackbar Triple MC30 vs Vader Dual ISD

In this encounter, I brought three MC30s, all of which were scout types with TRCs, external racks, and intel officers. One of them also had Foresight, which was my flagship. My opponent, Andy, brought an ISD2 with Vader as well as a Cymoon. Both had tractor beams. He took first player and picked my Hyperspace Assault. His ISDs set up in the corner, while I set up with the intent of moving quickly to get around the side of his formation, using the asteroids as cover.

I missed the picture at set up, but this is the close of round 1:


In round two, the Cymoon managed to get into medium range (by a hair) of the vanilla MC30. The hyperspace tokens are in place for the drop. This is the close of round 2:


I dropped my MC30 in at close range of both ISDs, outside of their nasty front arcs, at the beginning of round 3:


The Cymoon activated first and destroyed the vanilla MC30 at medium range and moved away from the hyperspace assault ship while staying out of close range of Foresight. My assault ship had very little effect because of the lack of black re-rolls. It then moved off to the left to avoid hitting the asteroid. Here is the close of round 3:


The MC30 assault ship moved slowly around - out of the battle thanks to the tractor beams and a turn to the left instead of right. The squadron battle was finished with Shara on one remaining health and no scatter token. My flotilla was popped by the Cymoon at long range. This is the close of round 4:


The Gozanti managed to knock out Shara. Round five was uneventful. Here is the close:


Round six was similarly uneventful. I was down an overpriced MC30 and a flotilla - a fairly heavy defeat for me.

AAR:
This was a tough matchup as second player. It suggests that I need a bigger bid to keep my fragile ships out of danger. My main blunder was being over-eager to engage the Cymoon. I moved a bit too close with the vanilla MC30 and the ISD was able to move speed three afterwards to line up a solid medium range shot at the start of round three. The Cymoon was also able to use Vader to fish for an accuracy in order to pop a flotilla the following round - something I did not expect to happen. The tractor beams on both ISDs kept my assault ship from re-engaging after the third round. I simply did not have the requisite firepower to take down either ISD after this round. On the squadron side, we had mutual destruction. I had gradually switched from CR90s to MC30s in order to avoid being destroyed in a single activation, unfortunately my MC30 load-out does not give me sufficient survivability.

Lessons Learned:
- Bid high with an MSU. Six points is not sufficient.
- MC30s without Admonition are extraordinarily fragile. Handle with care.
- Braces tend to negate the Ackbar damage boost when I have a single ship on target.
- Black dice need modifications when counting on a burst of damage to handle your opponent.

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.