Tuesday, November 6, 2018

Dodonna MC75 vs Jerjerrod Arquittens 

I brought an MC75, MC30, Garel’s Honor, 6 activation list with VCX token shenanigans. I’ve previously run this list against Andy with some success. This time, Andy brought a triple Arquittens Jerjerrod list. His Arquittens had TRCs, Redundant Shields, and Intel Officers. He also had a medium fighter ball of rogues consisting of Morna/Jendon and two Firesprays. I had bid and chose first player. I picked his Planetary Ion Cannons. Here is the setup:


Andy really shook things up by turning his fleet inward, which disrupted my MC30. The Hammerhead maneuverability allowed it to reposition to get in front of his fleet. Here is the close of round 1:


Turn two allowed me to position my ships to threaten all three of his Arquittens in significant ways. Here is the close of round 2:


In turn three, I activated my Hammerhead first, which was able to eliminate its target with the External Racks and a follow-up Garel’s Honor Structural Damage that I fished out using Dodonna. He activated his right most Arquittens next, which was the flagship and managed to get out of the MC30 double arc and MC75 side arc. The center Arquittens was eliminated by my MC75 front arc boosted by External Racks. Andy was able to finish my Hammerhead off with his Firesprays. He did some damage to the MC30 with an Ion Cannon shot, but nothing serious. Here is the close of round 3:



In turn four, the MC75 took an Ion Cannon shot. It had previously been softened by Morna/Jendon and things were looking a little grim for it. In turn 5, it had to take another Ion Cannon shot which was able to finish it off. His flagship escaped after the initial pass, only taking a single side arc shot from the 30. The game ended in my favor, but it was only 40 MOV difference or so. I seriously underestimated the Ion Cannon Shots and rashly charged right through.

This was another fun game. I really like this Dodonna brawler fleet. It can apply the pain during the initial clash, but seriously lacks follow-up that would allow it to finish off ships on the periphery. Keeping the Hammerhead in the rear as an emergency finisher may be situationally effective. The token farming options as second player are a nice bonus.

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