Wednesday, September 5, 2018

Dodonna MC75 vs Screed Dual ISDs

This list has evolved significantly from a triple MC30 Ackbar list into this present form. I really like triple MC30s, but find that the non-Admonition 30s are simply too susceptible to being destroyed outright by ISDs or Liberties. Having three of them also opens me up to being forked fairly easily unless I play conservatively. The obvious answer is Rieekan, but I have a strong aversion to him. My triple 30 lists also tend to cap at 5 activations, which just is not sufficient. By dropping the non-Admo 30s in favor of a 75 and a Hammerhead and utilizing the best officer ever (Strategic Advisor), I can boost my activations and staying power while maintaining three really solid threats. 

Rebels have a lack of commanders that synergize well with both large and small ships. Raddus and Rieekan would both fit this list reasonably well, but both of them change some of the fundamentals of the game and as a result, are less enjoyable to me. Dodonna, on the other hand, doesn’t radically alter the game and he works very well with my black dice ships. Garel’s Honor is also made awesome. Plus he’s cheap. Done deal.

I chose what I think are strong objectives: Most Wanted, Firing Lanes, and Salvage Run. With VCXs, I can score some solid points. My list was: MC75 Ordnance with SAd, OEs, ECM, APTs, and ExRacks; Admonition with Lando, OEs, APTs, RBDs, and H9s; Garel’s Honor with ExRacks; Slicer/Quantum GR75; Comms Net GR75; and Shara/Tycho with a pair of VCXs.

On the other side, my usual opponent, Andy, brought Dual ISDs at my request. He chose Screed, a BTA Kuat, Cymoon (No ECM), and a Comms Net Gozanti with Howlrunner, Ciena, and Valen as the screen. He chose first and picked Salvage Run, which guaranteed me 80 points. Here is the setup:


Unfortunately, I missed the round one image. In the first round, I was able to gather two of the tokens thanks to the VCXs. I got the other two during the second round. In that first round, I was also able to set up the MC75 to almost guarantee a double arc shot after the Cymoon activated in round two. Here is the close of round 2. The Cymoon was stripped of shields and had taken heavy damage at this time. I placed Admonition to take a shot and finish off the Cymoon on the following round.


In the third round, I did indeed finish the Cymoon. Admonition rolled terribly and eked out four damage without a black crit. I was forced to use the Hammerhead to finish the job with a ram. Here is the close of round 3:


In round four, my Hammerhead was destroyed, as was the Gozanti - thanks to a Dodonna assisted structural damage. We called it at that point as the Kuat could fairly easily escape.

This was a quick game that was essentially decided at setup. Because of my greater number of deployments, I was able to hold back both of my heavy hitters until after the ISDs were placed. Because of the speed and placement of the ISDs, I knew that I could reliably isolate and eliminate the weaker of the two. Had the Kuat been placed on the outside and the Cymoon on the inside, the result may have been quite a bit different. I may also have deployed my heavy hitters more toward the center and that would have delayed engagement and allowed for better re-positioning.


Lessons Learned:

- Deploy the weaker/slower asset to the inside of the formation, giving it a more sheltered position. The Cymoon tends to prefer slower movement while the Kuat moves fast.

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